
Zee
Big eyes, bigger optimism. Zee volunteered for G.A.R.B. because someone had to, and also because the vacuum looked fun. Reads every briefing. Ignores most warnings.

Land on ruined worlds.
Clean up what humanity left behind.
Survive what moved in.
Make the planet habitable again.



Reach Habitability 75 and your contract is complete.
Then the real decision begins.
Secure the contract and move on. Rewards locked in. Nobody gets eaten.
Higher rewards. Bigger threats. The Scrapmaw wakes up at 78.
Your choice.
Every band past 75 multiplies your score — up to ×8 at a Pristine 100 — and every band makes the planet angrier. Your extraction right never expires. Your suit might.
Mesas, spires, a crashed freighter, a scrap volcano, a fungus the size of a tower. Everything you can see is in the game, and all of it changes as you push Habitability from 8 to 100.


Hostile → Recovering → Habitable → Pristine. The planet itself is your progress bar. Drag the slider.




Brown sky, black water, junk to the horizon. The previous team left in a hurry.
Real in-game captures of the same Scrapfall location at four Habitability bands. Not a paint job: the world state drives the sky, water, ground, flora and machinery.
Vacuum debris, cut bulk waste, seal toxic barrels, spray spores, purge fungal networks. Every kilogram moves the Habitability Index.
Scrap Mites bite. Wirebacks eat your machinery. Razorbeaks dive. Scan first — some of the locals are protected, and incinerating one comes out of your contract.
Bring scrubbers, purifiers and soil reclaimers back online, relocate native species, and watch the sky clear, the water heal and flora return.
Zee, Lumi, Glom and Orby — the same four actors you know from Alien Roommate, in a completely different line of work. Pick one. Get to work.

Big eyes, bigger optimism. Zee volunteered for G.A.R.B. because someone had to, and also because the vacuum looked fun. Reads every briefing. Ignores most warnings.

Elegant, precise, allergic to spores and mildly offended by them. Lumi scans first, sprays second, and never incinerates anything she hasn't identified. The rest of the crew is catching up.

Round, warm, unbothered. Glom can carry a bulk-waste block on each shoulder and hum while doing it. When the Scrapmaw wakes up, Glom is the one who says 'oh, hello.'

Glasses on, coffee in, panic later. Orby brings atmospheric scrubbers back online and has strong opinions about how the previous team wired them. The previous team did not read the manual.
Everything that survived the contamination adapted to it. Most of it would like you to leave.





Free in your desktop browser right now. Mobile editions are in closed beta.